Facial Animator (BRAHMA) (Expression of Interest)

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Brahma is a pioneering enterprise AI company developing Astras, AI-native products built to help enterprises and creators innovate at scale. Brahma enables teams to break creative bottlenecks, accelerate storytelling, and deliver standout content with speed and efficiency. Part of the DNEG Group, Brahma brings together Hollywood’s leading creative technologists, innovators in AI and Generative AI, and thought leaders in the ethical creation of AI content.
We\''re looking for experienced Facial Animators to join the Brahma team working across a variety of high profile film and entertainment projects, as well as contributing to the product development efforts, producing cutting edge photoreal synthetic facial performances. Neural animation is the next evolution of animation where we directly affect the output of our AI models via animatable neural rigs.
Key Responsibilities
Work closely with Animation and VFX supervision.
Review the performance output of the AI models and guide/collaborate with the AI team on improvement with a critical eye for facial performance and likeness.
Advise the AI team on building rigs that allow animating the output of the AI models.
Construct and animate neural rigs affecting the AI networks output to improve the performance and provide the standard for the animation team to work towards.
Solving Facial Capture pipelines from multiple driving inputs.
Continue to become familiar with new tools, software, data and other related technologies.
Drive to push boundaries in the AI space for VFX and facial animation and capture.
Must Haves
Experience within Facial Animation teams.
Proven track record of delivering high end film/TV/Video Game facial animation work.
Proven experience of high end film/TV/Video Game facial animation work.
Ability to interpret and deliver creative briefs and collaborate with creative supervision as part of the creative process.
Strong experience and knowledge of facial anatomy and the effects on facial expressions and speech.
Experience in solving facial capture pipelines.
Strong creative and technical understanding of facial rigging systems and workflows.
Good team player and strong communicator.
Good problem solving skills and the ability to independently find solutions.
Nice to Have
Experience using Nuke, Maya and Unreal Engine.
Prior experience in generative AI for video, audio, or multimodal content.
Experience pipelining new tools and workflows within an existing pipeline.
Entrepreneurial mindset or experience working with startups or fast-paced teams.
Familiarity with Machine Learning facial solving techniques.
An understanding of Machine Learning fundamentals.
Experience with training diffusion, transformer, or generative video models.
Experience scripting in Python and TCL as well as any visual scripting experience creating tools and animation workflows.
About You
Innovative and creative problem solver.
Likes challenges.
Adaptable to change.
Calm under pressure.
Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Design, Art/Creative, and Information Technology
Industries
Animation and Post-production
Movies, Videos, and Sound
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London, England, United Kingdom
Posting history: 2 months ago; 1 month ago; 1 week ago
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